// 
// Bachelor of Software Engineering
// Media Design School
// Auckland
// New Zealand
//
// (c) 2005 - 2014 Media Design School
//
// File Name	: Console.cpp
// Desrciption	: Console implementation file.
// Author(s)	: Juran Griffith.
// Mail			: juran.griffith@mediadesignschool.com
//

// PCH
#include "GameStd.h"

// Library Includes
#include <windows.h>
//#include <stdio.h>
#include <fcntl.h>		// _O_TEXT defined variable
#include <io.h>			// _open_osfhandle function
#include <iostream>
//#include <fstream>

// This Include
#include "Console.h"

// Local Includes

// Namespaces
using namespace std;
/*#ifndef _USE_OLD_IOSTREAMS

	using namespace std;

#endif*/

// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;

#ifdef _DEBUG

	void RedirectIOToConsole()
	{
		int hConHandle;
		long lStdHandle;
		CONSOLE_SCREEN_BUFFER_INFO coninfo;
		FILE *fp;
		// allocate a console for this app
		AllocConsole();
		// set the screen buffer to be big enough to let us scroll text
		GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),&coninfo);
		coninfo.dwSize.Y = MAX_CONSOLE_LINES;
		SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),coninfo.dwSize);
		// redirect unbuffered STDOUT to the console
		lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
		hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
		fp = _fdopen( hConHandle, "w" );
		*stdout = *fp;
		setvbuf( stdout, NULL, _IONBF, 0 );
		// redirect unbuffered STDIN to the console
		lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
		hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
		fp = _fdopen( hConHandle, "r" );
		*stdin = *fp;
		setvbuf( stdin, NULL, _IONBF, 0 );
		// redirect unbuffered STDERR to the console
		lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
		hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
		fp = _fdopen( hConHandle, "w" );
		*stderr = *fp;
		setvbuf( stderr, NULL, _IONBF, 0 );
		// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well
		ios::sync_with_stdio();
	}

#endif